What would be the preferred online setup? Is there some middleware server that does this or can this work Peer-To-Peer? If I can do Peer-To-Peer, how could I lower the ping as much as possible? I'm a total noob when it comes to IP masking and DNS server stuff. I need as less junk for installing (Hamachi, port forwarding, patches, etc.) and try to make the setup as safe to not break our computers, as fast to run and shut down, and as efficient to get at least 30FPS of stable gameplay.
The CD I have is the EU PAL version of CTR with the Paradox patch against the crashy anti-piracy error (according to consumer protection laws in Croatia, I am allowed to do that). It MUST have hardware accelleration with the nincompoop AMD graphics cards and it needs to work on my friend's Windows 7 computer (I'm gonna get his specs soon). I'd prefer either the OG resolution or a glitchless emulation-scaled resolution (no broken text bitmaps, no tiny pixelholes between polygons). What I don't know is which emulator I'd need and with which config. Playing CTR on an OG PS2 console with native PS1 emulation and an Eas圜ap capture card works like a charm. Works very well for me and my computer is significantly faster now.
I have VoiceMeeter Potato set up for splitting the audio of Discord in/out, headset in/out, gameplay sound and captured sound. Now I have a friend in Finland who has recently got a microphone while I'm in Croatia which seems like a good geographical proximity for online gameplay while voice chatting and I was thinking if we could play and record.
But now, I don't know what tutorial to follow which won't break my computer such as weird patches and "DLL Hell" (as programmers call it) or 5 minute "yo man what's up y'know" dubstep tutorials on Vegas Pro telling me to disable GPU accelleration while I actually need it enabled. Little did I know that at that time, YouTube was full of online multiplayer emulator tutorials which worked for those who had good hardware. Online gameplay was only a dream and out of the question due to my horrible internet. In 2010, I figured it out with emulators and a better computer, but back then, my computer was too slow for Let's Playing. Since 2007, I have been wanting to play CTR on a computer.